PUBLICATIONS
2022. Hoetzlein, R. A Procedural Model for Diverse Tree Species Procedural Content Generation (PCG) Workshop, Athena, Greece. Sept 5, 2022 |
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2022. Hoetzlein, R. Knowledge Cultures in New Media Art ISEA 2022 International Symposium on Electronic Art, Barcelona, June 14, 2022 |
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2022. J.Adams, A.Humphrey, R.Hoetzlein Developing Techniques for Rigging and Motion Capture to Simplify 3D Animation Presented at FGCU Research Day, April 16th, 2020. Published in FGCU Aquila 2022 |
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2020. Hoetzlein, R. Natural Structures through the Convergence of Particles and Shapes Proceedings of the XXII Generative Art Conference. GA2020, Milan, Italy. |
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2019. G.Legrady and R.Hoetzlein Making Visible the Invisible: A Data-driven Media Artwork, In Continuous Operation for 15 Years ACM Siggraph 2019 Art Gallery, July 2019, No. 14, p 1-6 |
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2018. Kui Wu, Nghia Truong, Cem Yuksel, Rama Hoetzlein Fast Fluid Simulations with Sparse Volumes on the GPU Eurographics 2018, Delft, Netherlands |
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2017. Hoetzlein, R. 3D Printing with NVIDIA GVDB Voxels GPU Technology Conference (GTC) 2017, Santa Clara, CA |
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2016. Hoetzlein, R. Raytracing Scentific Data in NVIDIA OptiX with GVDB Sparse Volumes GPU Technology Conference (GTC) March 2016, Santa Clara. |
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2016. Hoetzlein, R. GVDB: Raytracing Sparse Voxel Database Structures on the GPU High Performance Graphics (HPG) 2016, June 216, Dublin. |
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2016. Wyman, Chris, Hoetzlein, R., and Lofen, A. Frustum-Traced Irregular Z-Buffers: Fast, Sub-Pixel Accurate Hard Shadows IEEE Transactions of Visualization, Vol. 22, Issue 10, Oct 2016 |
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2015. Wyman, Chris, Hoetzlein, R., and Lofen, A. Frustum-Traced Raster Shadows: Revisiting Irregular Z-Buffers Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D), February 2015. |
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2015. Hoetzlein, R. Data Visualization of the Graphics Pipeline: Tracking State with the Stateviewer GPU Technology Conference (GTC) March 2015, Santa Clara. |
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2014. Hoetzlein, R. Fast Fixed-Radius Nearest Neighbors: Interactive Million-Particle Fluids GPU Technology Conference (GTC) 2014. Santa Clara, CA. |
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2012. Hoetzlein, R. Visual Communication in Times of Crisis: The Fukushima Nuclear Accident Leonardo Journal of Arts, Science and Technology. Volume 45, Number 2, pp 113-118. April 2012. |
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2012. Eric Chuk, Rama Hoetzlein, David Kim, Julia Panko Creating Socially Networked Knowledge through Interdisciplinary Collaboration Arts & Humanities in Higher Education: An international journal of theory, research and practice (Special Edition) |
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2012. Hoetzlein, R. Graphics Performance in Rich Internet Applications. IEEE Computer Graphics & Applications. Volume 32, Issue 5, pp 98-104. September 2012. |
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2012. Hoetzlein, R and Tobias Hollerer. Analyzing Performance and Efficiency of Smoothed Particle Hydrodynamics Technical Report. University of California Santa Barbara. |
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2011. Hoetzlein, R. Imagination in Media Arts: Technological Constraints and Creative Freedom Ph.D Dissertation. University of California Santa Barbara, December 2011. |
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2009. Hoetzlein, R. and Adderton, Dennis MINT/VXF: A High-Performance Computing Framework for Interactive Multimedia. Future of Media Arts, Science and Technology Workshop (MAST). University of California Santa Barbara. Jan 2009. |
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2009. Hoetzlein, R. Subjective Media: A Historic Context for New Media in Art Fourth International Conference on the Arts in Society. Venice, Italy. July 2009. |
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2009. Hoetzlein, R. Alternatives to Author-centric Knowledge Organization Implementing New Knowledge Environments (INKE 2009). Victoria, Canada. Oct 2009. |
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2009. Hoetzlein, R. and Hollerer, Tobias Interactive Water Streams with Sphere Scan Conversion ACM Interactive Graphics and Games (i3D) 2009. Boston, Massachusetts. February 2009. |
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2008. Turk, M. Hollerer, T., Arisona, S., Kuchera-Morin, J. Coffin, C and Hoetzlein, R. Creative Collaborative Exploration in Multiple Environments Association for the Advancement of Artificial Intelligence, 2008 Symposium |
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2007. Hoetzlein, R. The Organization of Human Knowledge: Systems for Interdisciplinary Research Master’s Thesis. University of California Santa Barbara, 2007. |
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2005. D. Schwartz, R. Rajagopalan, R. Hoetzlein Developing a Virtual Engineering Curriculum Via Computer Game Design. Proceedings of The American Society for Engineering Education St. Lawrence Section Conference. Binghamton, NY. 2005 |
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2005. Hoetzlein, R. and Schwartz, D. GameX: A Platform for Incremental Instruction in Computer Graphics and Game Design. ACM SIGGRAPH Educators Program 2005, Los Angeles, CA. 2005 |
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2003. Hoetzlein, R. and Schwartz, D. Computer Game Design as a Tool for Cooperative Interdisciplinary Education. Proceedings of The American Society for Engineering Education St. Lawrence Section Conference. Queens University. |
SELECTED ART EXHIBITIONS
2017. Tinker. Facade projection-mapped agents for dance performance. LUMA Binghamton. Binghamton, NY | |
2011. EcoPlayer. Interactive experience of animal sounds. Copenhagen, Denmark | |
2011. Global Units. Procedural modeling for live visual performance at a radio station. Copenhagen, Denmark | |
2010. The Bones of Maria. Generative organic art. The Cultor, IT. Torino, Italy | |
2009. Presence. Immersive environments with 360 degree photography. University of Santa Barbara Library.Santa Barbara, CA | |
2008. Social Evolution. Evolutionary crowd simulation. Version Beta, Center for the Contemporary Image. Geneve, Switzerland | |
2007. Lifecycles. 2nd International Arts & Science Exhibition. Beijing, China | |
2007. Intelligent Things. Machine Project, DorkBot So. Cal. Los Angeles, CA | |
2005. Timewave. Ecological digital microscope. Gallery 1434. Santa Barbara, CA | |
2004. Collective Morphology. Collaborative generative forms. Santa Barbara, CA | |
2001. Creatures: Mechanical and Robotic Sculptures. Thesis work, Cornell University. Ithaca,NY | |
1998. Gigaspace. Augmented virtual interaction with a pixelated dog Ithaca,NY |
ACTIVITIES & AFFILIATIONS
2014. ACM SIGGRAPH, Vancouver, Canada | |
2014. GPU Technology Conference, 2014 | |
2010. Transliteracies Rose Design Charrette, Feb 26, 2010. | |
2009. Digital Humanities Summer Institute, University of Victoria, Canada | |
2007. Text Encoding Seminar, University of California Santa Barbara | |
2006. Moorpark College Multimedia Festival | |
2006. UC Darnet, Digital Arts Research Network, March 4th | |
2006. Digital Humanities Summer Institute, University of Victoria, Canada | |
2006. ACM Multimedia 2006, Art Exhibition Coordinator /w George Legrady | |
2005. Collaboration with DX-Arts, University of Washington on Collective Morphology | |
2004. Collaboration with Department of Fine Arts, UC Santa Barbara on Timewave | |
2004. First official course in Computer Game Design. Cornell University. | |
1998. Cornell Program of Computer Graphics. Cornell University. | |
1996. Department of Physical Chemistry. Cornell University |