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FLOCK2 (2024): A model for Orientation-Based Social Flocking

FLOCK (2012): Guided Aerodynamic Flocking

Fast Fluid Simulations with Sparse Volumes on the GPU

Fluids v3: A Large Scale, Open Source Fluid Simulator

A Procedural Model for Diverse Tree Species

Luna: A Novel Workflow for Dynamic Procedural Modeling

Voxel Modeling and Raytracing for Additive Manufacturing

GVDB: Raytracing Sparse Voxel Database Structures on the GPU

Frustum-Traced Raster Shadows: Revisiting Irregular Z-Buffers

Rama Karl Hoetzlein (c) 2018-2024
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