Computer Graphics

Fast Fluid Simulation with Sparse Volumes on the GPU (2018)

Voxel Modeling and Raytracing for Additive Manufacturing (2017)

GVDB: Raytracing Sparse Voxel Database Structures on the GPU (2016)

Fluids v3: A Large Scale, Open Source Fluid Simulator (2012)

Frustum-Traced Raster Shadows: Revisiting Irregular Z-Buffers (2015)

Flock: Realistic Simulation of Starling Murmurations (2011)

Tinker: Projection Mapping with Live Performative Agents (2017)

Luna: A Novel Workflow for Dynamic Procedural Modeling (2010). Ph.D dissertation